The main problem with writing the Dev Diary is that it's been started mid way through the project. It's like when your missus puts Hollyoaks on, you don't really give a shit, but you keep asking who Freddie is and why he has such shit tattoos.
Finding Voices and Character Inspirations
That was the first real progress I noticed. I found I wrote dialogue for the characters much better if I got into a particular mindset for them. It may seem obvious, but that was a game changer for me. The words flowed quicker and the story progressed much faster, it became easier to push the story forwards because the characters did things for a reason, not just because I wanted them to do it. The story changed probably ten times within two months, for the better. It does help that one of the characters is based very heavily on a real person so I generally just think what they would do in that situation and that is exactly what I make him do in the game.
The original inspiration for a main character who constantly bitches and moans, for me personally, came from various real people I see on popular social network sites. It seems to me that some people’s lives appear to be so rife with misery that maybe if they stopped complaining about their hardships for once then they could probably find time to do something about them. This is when we took the concept of bitching and begun to elaborate. Could it be used as a form of magic? Can we take the idea and weave it into the plot of the game? Can we use it as a mechanic somehow? This is when we suggested the concept of somebody complaining so much that they unknowingly resurrected the dead. We ran with it and it seemed to work for us.
I am fucking awful at art. Anything arty makes me come out in hives. Which pisses off the bee keepers no end. The first version of all of the towns were typical examples of “programmer art” which is generally code for “that will do until a weed smoking hippy can come and make it look decent”.
We’ll be talking more about why me and variables often fall out, and we’ll meet our two main characters.
Email The Cunt
A hidden face of the crew, The Cunt is main coder for the Foul Entertainment Gaming department. He is currently documenting the progress of our game, Foul Fantasy, in his dev blogs.