I couldn’t decide on which potent video game current affair to talk about today, so I’ve decided to cover them over a few days. Between the Star Wars: Battlefront reboot being a seemingly empty shell of it’s PS2 predecessors and the debacle over Valve and Bethesda's paid mod system, it’s becoming increasingly hard to support the AAA gaming market this week.
Any video game enthusiast out there will probably already know of the sad saga that was Silent Hills. Due to be created in part by Hideo Kojima and Guillermo Del Toro, this innovative new entry-come-reboot in the survival horror franchise was set to star Norman Reedus as our playable protagonist. It was revealed in one of the best way I've ever seen: Through a mysterious, otherwise dissociated, scary as fuck demo called P.T., which sadly, if you haven’t downloaded by tomorrow, you will never get another chance to experience.
Konami is committed to new Silent Hill titles, however the embryonic ‘Silent Hills’ project developed with Guillermo del Toro and featuring the likeness of Norman Reedus will not be continued.
P.T. was every which way the most perfect demo I have ever played. I played most of it from a comfortable position behind the settee gently sobbing in fear, but I’ll be damned if it wasn’t effective. Visually stunning, showing off what the PS4 is capable of, and dripping in atmosphere so thick you’d think the game was made on Titan. Fuck you, it was a good joke.
Think of a horror game. Now think of how many defining moments it had. P.T. was one of those games where every step felt more ground-breaking than most full length titles in the horror genre to date. And the gaming community, once it had latched onto this mysterious game that just came out of nowhere, were adamant on unlocking it’s secrets. It took one lucky gamer five hours to crack the final puzzle of P.T. and a further nine days of intense gaming to offer a solid solution, presumably after infinity changes of underwear, and for those five days, it was the most engaging horror experience we’d had in years. Then once we knew what it was and who was behind it, I’d be inclined to say that it quickly became one of the most anticipated titles for the PS4, rivalling even Bloodbourne.
Silent Hills’s shitcanning is further proof that Konami has no idea what it’s doing anymore. Between the mistreatment of Kojima Productions, the cancellation of Silent Hills and whatever the fuck they're doing to the Castlevania series, it’s quite easy to predict the slow decline of Konami. They even de-listed themselves from the New York Stock Exchange over the whole debacle. Whilst I could go into why this an issue of internal restructure or a projected refocus on gambling machines, all you need to know is that video games that aren't called Metal Gear are now no longer a priority for Konami. Sure, they’ll probably continue to make Metal Gear games without Kojima, but half of the reason why people play them is to watch Kojima’s undoubted brilliance unfold in these games. Take that away, and you run the risk of staining the franchise in a direction-less sequel for sequels sake.
And we all know what happened last time Konami tried to make itself a main player in the current video game market. I'll be honest, I was waiting for Konami to do something relevant so I could dig up this gem. For those who haven't witnessed this joyful trainwreck, I present to you the 2010 Konami E3 Press Conference
Anyway, regardless of this insanity, P.T. will now exist in the annuls of gaming history as another game with serious potential that was cut down in it’s prime, like Star Wars 1313, Prey 2 and Gotham By Gaslight. For what it’s worth, you have less than 24 hours to grab P.T. and never let it go. You can do so from this link here or via the PlayStation Store on your PS4.
Check back in the next few days for an article about Valve and the failed paid mods of Steam Workshop.
@ThatMikeOwen
The Editor in Chief of Foul Entertainment, Mike edits most of what you see on the site. He runs the production of our podcasts, and currently pens Pop Culture Club and The Death of Video Games.