It's a difficult job moving a video game into book form. Especially a non-linear game that tells two stories at once. Follows countless characters across a made up land. Has more dick jokes than in Gasher's pants. Foul Fantasy really is/was a difficult slog to get into whatever form we put it out in. What it is though, is worth our and your time. So read on and find out what you can expect in the Foul Fantasy book.
Better Character Interactions
The problem with a video game is that people tend to skip through the dialogue. The first time we gave Foul Fantasy to someone to play they played it on Twitch. It was an American guy and he laughed his head off at what he did read. I'm not trying to big us up here, this is pure fact. Unfortunately, he didn't really read that much and needed help to complete the quests we had in the demo at that point. With a book, that's not a problem, so we can spend a bit more time crafting better interactions because we know they will definitely be read. I know what you're thinking, Foul Fantasy was fucking hilarious! I know. But we held back, for the reasons I just laid out. Just wait until you see the book.
A video game isn't really the best media for sharing detail. Especially when we have to use pre-exisiting art. It's not something we can do much about it, we all suck ass at art. Descriptions become a lot easier when you have the power of the pen at hand though. Finally you can really find out what Jary looks like. You can finally realise just how pathetic Nimbus actually is.
The game had a lot of jokes. Jokes you might not have found. We really did pack it full of them. I think I personally spent more time hiding jokes in the surroundings than I did working on quests and writing the storyline. And I spent a lot of time on quests and the storyline. Foul Fantasy the book is going to be the funniest book you have ever read. That is a promise!
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