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Foul Fantasy Deblog - #4 Real Close

22/2/2015

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This diary should be posted about four weeks after it was written, which means that the first version of the demo is now out. We've taken a very bold decision in releasing our first play version to the public. Normally, it should go through vigorous in-house testing on a first play, but that isn't how we roll. In all honesty, it's not because we want to give something back to our fans or any bullshit like that. We won't be charging for the finished product, it will be free on this site as the demo is, so if that isn't giving back then I don't know what is.
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Image Credit: thedrum.com
This seems to sum it up nicely.

No, it's because we want feedback; we want to know what is working, what is shit and where we have dropped massive Steve-sized bollocks (our mate Steve has massive bollocks). If we trusted our friends and family to do it, we would get sugar coated versions of what they think. Whereas you, our audience, you have no such qualms about hurting our feelings. So if you have played the demo, then drop us an email with what you think of it. Either use the site email address, or (and I would recommend this one as this is the one me and Joe check more often) email Jary directly. Now all that shit is out of the way, here is the actual entry.
Today I played the game through, from start to finish. It was a bit of an eye-opener for me to be honest; the game was totally playable, no game breaking bugs and it could have definitely gone live on the site as it was. However, I found a fucking cavalcade of annoying little things that needed fixing. I had my trusty notepad and pen by my side and my intention was to find and write down anything that needed fixing before the demo went out. What I didn't expect was to have this much written down:

Final Personal Playtests

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…after just ten minutes. Bearing in mind it takes me around about an hour and a half to complete the demo, completing all quests and collecting all secrets, you can imagine how much I had by the end. 

Fix Up, Look Sharp, C#

Before I tackled my mammoth list of small jobs, I took a break. As I mentioned in the first diary, I have been moving into learning to use Unity for all of our subsequent projects. Now this on the face of it is very similar to RPG maker. The main differences are that Unity has a much more flexible coding environment and doesn't shackle you to only making RPG games. In order for me to make the most of Unity, I have been learning C#. My main resources have been the excellent Jeremy Gibson book 'Introduction to Game Design, Prototyping and Development' and the Microsoft Virtual Academy. A lot of it is remembering things from years gone by and learning how to do them in a different language. I am currently working with different types of loops. Iteration being something 
I learned about years ago, but had forgotten until now.

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Image Credit: learnguitar.host-ed.me
Got confused during editing. All I could find was C#Minor - Mike

It is very annoying at times because there is a lot I cannot do, but when I look at the first pieces of code I wrote in comparison to the code I write now, that is all I need to prove to myself I am going in the right direction. Also, I made a ball roll around on a flat surface, that was pretty fucking sweet, even though it was a shit game. Still more fun than True Pinball on the original Playstation though.

Error Flynn

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Image Credit: ministupid.wordpress.com
Fixing that list took me a lot less time than I thought it would. It actually took less time than it did to compile the list. I think that is the best part about the creation of this game. Our skills consistently improve, the time it takes for a new area to be added now takes less than it did for a single house to be added when we first started. Not only is everything streamlined and more efficient, but the quality is better. We have learned new tricks, not only with the program, but also when it comes to design and writing. While our game is in no way perfect, it is improving constantly and that for me is all that really matters.
When we first decided to make a video game, our first idea was to make a game which makes fun of other games. We had some ideas to take elements of classic RPG titles and bastardise them to the point of ridiculousness. Then we said screw that and instead made fun of famous people, dead philosophers, our friends, and ninjas.  We had most of these ideas just as  the greatest game of all time was coming out, which has inspired us more to make this the best game it can possibly be. We will never reach the dizzying heights of perfection which The Stick of Truth has, and neither will any game for a long time.
 

The Mess Checklist

We were slightly worried that the word ‘Mess’ wouldn't translate into the collective conscious as a noun. In England, it’s becoming quite common, but not so much in the rest of Europe or America.  For clarification, a Mess is the loud mouth woman who takes her five kids to queue up outside ASDA for £20 off a Samsung TV on Black Friday. A Mess is a woman whose face looks like a dog turd rolled in glitter. A Mess is the woman sitting on the front lawn of a council house on patio furniture with a cigarette in her hand. 
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Image Credit: rossparry.co.uk
The criteria for a woman being categorized as a Mess includes, but is not limited to, the following:

• Forced ugliness
• Unlikable
• Irritating
• Lack of self awareness
• Visible FUPA / Gunt
• Hairy

A combination of any three of the above is enough to classify a woman as a Mess. However there are subcategories of Mess in existence. The most alarming and deceptive one being the aforementioned glitter-covered dog shit Mess. Or a Messex, named after a common type of Mess found in the Essex region of England. The Messex will use a combination of extreme make-up, deceptive clothing, prosthetics and expensive accessories in an attempt to distract the viewer from the repulsiveness that lies beneath. 
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Image Credit: unknown
Beware, the above woman is a confirmed, 100% certified, platinum-selling universally acknowledged Mess of the highest order. She may look bangable on the surface, but you’d be a fool to do so. Before you know it she’d be pregnant with a black baby (even if you’re white) and you’d be paying child support for kids which aren’t even yours. You would never see your friends again due to her ridiculous demands and you can forget about watching Taggart on the big TV in the living room.

Anyway, this type of Mess, along with Messes from even more obscure subcategories (Kerrangutan, Labia from Arabia) make an appearance in every town on the Thepen Islands.

Remember – if you ever come across one of these Messes. Stop. Think. There’s only one man
qualified to take down such a specimen.

Jary!


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By The Cunt
Email The Cunt

A hidden face of the crew, The Cunt is main coder for the Foul Entertainment Gaming department. He is currently documenting the progress of our game, Foul Fantasy, in his dev blogs.

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By Joe Turner

Joe is one of the many writers we have at Foul Entertainment and the author and deviser of Plenty Of Catfish. He is a main player on Disagreevances. He's also responsible for the bulk of the artistic design in our upcoming gaming department.

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