The more I code, the later I stay up. The later I stay up, the harder it is to wake up in the mornings. It's not all negatives though, I have done three assessments on that Coursera course now; 23 out of 24 overall. I'm pleased with that to be honest. Especially as I genuinely think the teacher is appalling.
The Coursera is obviously a very good programmer, he has to be, he's a Doctor. This doesn't mean he can fucking teach, though. He has one of those smug smirks on his face the whole time. Every time he makes an appalling joke about Mountain Dew (Seriously! Check it out) or some other absolute bollocks then smirks to himself it genuinely makes me want to stop doing the course. But, there is a lot of genuinely good things I am getting from it, it is keeping my skills sharp and more importantly, it is giving me a weekly challenge that I have to overcome. That, for me personally, is the biggest problem I have. I need a regular stream of new projects or challenges to do. If I don't have them, I spend my time fucking about on Twitter or Kongregate or xhamster. There are plenty of really good coding challenge sites out there. My favourite is rosettacode, but there are a load out there. If you want to keep progressing with your code, then get coding. Don't sit there thinking you're good enough now, try something that is hard. Look up how to do it if you don't know. Practice and learn. It's not rocket science.
Pictured: Brain Surgery. It's not rocket science.
When I first started coding again, I genuinely did it for one reason and one reason only: So that we could deliver better quality games in the future. I was tired of the limitations of RPG Maker and while we were too far into the development of Foul Fantasy to scrap it and start all over again, I wanted to make sure that when (not if, fucking when) we develop and release the sequel (Working title - Foul Fantasy: Foul Fantasier) it would be exactly what we wanted. The only limitations will be if I can stop trying to rub my cock over Joe's keyboard long enough to actually get the coding done.
Joe hates this.
What I didn't expect however was to get so into it that I decided it was what I wanted to do as a job, but that's what happened. Since I started coding, I have blasted my CV, had a shave and applied like fuck for every single programmer position that my limited skillset has a chance of getting. I've not had much luck so far, save for one interview, of which I don't know how well that turned out. Next time I write an edition of this, I might actually be a professional programmer. Which only means one thing...
Everything that you have seen so far in the pre-alpha demo is the best we can do with RPG Maker. That doesn't mean we're not proud of it; We really are. We have worked our arses off on making it the absolute best game we can. If you like this game, if you see potential in it, if you realise with every passing blog we write, every screenshot we share, every comic we put up that we're finding our voice and finding our feet, then you know. You know how good this game is going to be. If you disagree, then tell us.
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