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Code Club with The Cunt - #4

17/3/2015

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I have had a little bit of a break from writing this blog, mainly because of the high volume of new things going on at FoulENT at the moment. Here at Foul Towers we are very much like a child with ADHD; Uncontrollable around sweets and sometimes we just can't resist having one off the wrist when the teacher leans over to mark our work. But also, we like to have our fingers in many different pies and we have numerous things on the go. This means that sometimes things like this, get put on the back burner. We've been steadily writing quickfire gags and ridiculous scenarios for our webcomics. I've been doing this while juggling my foray back into coding.
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I may have mentioned before, I forget, but I started doing a C# video game programming course on Coursera. This is eating right into my fucking time. The most annoying thing about it is, the assignments don't seem to tie in with the lectures in the slightest. Maybe I'm old school, but I just think that it makes sense to have your lectures and then the subsequent assignment be connected somehow. Who am I to judge, he's a doctor. Maybe I should get in touch with his receptionist.

Anyway, if you check out our Instagram page, there is a short video of what I had to do for my latest assignment. It's pretty shit, but it used a pre built class, which brings me to...

Taking Classes on Making Classes

I have mentioned before about how I had started using classes, which are a ridiculously awesome tool when it comes to managing all of the different things going on in your game. Or so I thought, then I stumbled across this. It turns out I have been using classes completely fucking wrong. It is bad practice to use them to manage your game. Global variables are bad and I am a bad person. It's like you have been shagging a certain way for years and then you get a new girlfriend and she says she wants to have sex doggy style. Fucking awesome, you think, until you realise she wants to go behind.
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Image Credit: catchtwentydu.wordpress.com
I feel ya, Nic. I really do.

Kerb Crawling = bad, Dungeon Crawling = good?

I definitely mentioned about my really rudimentary dungeon crawler before. My progress on that really has stalled because of the Coursera course. I revisited it for the first time in about a month last night and fixed the level up issues. I didn't do any of the other things I promised and I don't know if I will have the time to do them at any point in the near future. This isn't due to lack of desire or any other bullshit excuses. I just genuinely have so much to do at the moment I don't have the time to spend fixing it. Either way, I'm still proud of it. 

It's shit and unfinished, but it was the first maze I made that worked and it is a game. It's here for you to play:
mapmover.exe
File Size: 13 kb
File Type: exe
Download File

It's cool to me though, I enjoy that I got this wrong. So while I may have ( definitely did ) mess up with how I have been using classes. I now know that I shouldn't be using them this way and I can go away and learn how to use them properly. Which I will, then I will tell you about it. I'll also tell you about the time I fucked a girl and she was behind.

One day I will finish it, and give it a GUI and everything else it deserves. One last thing before I fuck off, I'm aware of all formatting issues and the awful descriptions. They were just placeholders until I got the code base in place. When I finish it, I will fix them. 


Until next time...

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By The Cunt
Email The Cunt

A hidden face of the crew, The Cunt is main coder for Foul Entertainment games. He is currently documenting the progress of our game, Foul Fantasy, in his dev blogs.

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